Any company in software development often finds themselves with a problem – bugs. However, not many tend to do anything about it, or they focus […]
Quick Tutorial: Creating a level with a static view
If you ever wanted to create a level where the camera is static – think the Diablo Character Creation screen, here’s a quick overview of […]
Diversion: A new source control seeking to reduce headache for game development
Note: This is not a sponsored post. Diversion, still in Beta as of this writing, is a new git-like source control set up to support […]
Quick Tutorial: How to implement a game over screen
A quick tutorial demonstrating how to show a specific screen when a player dies.
Quick Tutorial: How to create a basic main menu screen in Unreal Engine
The first of our short tutorial series – we take a quick look at how to do simple things in Unreal, keeping it short and […]
Test-Driven Development: A way to write better code
Test automation is an important tool in software development. In some places, this is relegated to Quality teams who typically write the tests after the […]
How to implement functional testing in Unreal Engine
Test automation is not a common phrase in the game industry, especially when compared to other tech industries. While there has been progress in the […]
Learning Unreal 5: How to Create Custom Console Commands in Blueprints
Most people that have played PC games for any length of time are familiar with console commands – especially if you’ve played games like Bethesda’s […]
Learning Unreal 5: How to Use Game Modes, States and Instances
In the course of working on my first game in Unreal, I found myself running into an issue – where to store variables and logic […]
How to set up Perforce on Mac locally with Unreal Engine
I recently went on an adventure to set up Perforce so I had source control for the game I’m working on. Obviously, source control is […]
Learning Unreal 5: How to Create Modular UI Elements
In a previous post, we explored some basic concepts of Unreal Motion Graphics – what it is, basic elements, and how to build a basic […]