Skip to content

Knowledge Horde

Where tech adventurers raid for knowledge in software testing and game development.

  • Home
  • About
Guides, Process, Testing

Shift-left testing: Test earlier & more often

Any company in software development often finds themselves with a problem – bugs. However, not many tend to do anything about it, or they focus […]

17 July 2023
Blueprints, Quick Tutorial, Unreal Engine

Quick Tutorial: Creating a level with a static view

If you ever wanted to create a level where the camera is static – think the Diablo Character Creation screen, here’s a quick overview of […]

3 September 2024
Game Development, Source Control

Diversion: A new source control seeking to reduce headache for game development

Note: This is not a sponsored post. Diversion, still in Beta as of this writing, is a new git-like source control set up to support […]

21 August 2024
Blueprints, Quick Tutorial, Unreal Engine

Quick Tutorial: How to implement a game over screen

A quick tutorial demonstrating how to show a specific screen when a player dies.

18 August 2024
Blueprints, Quick Tutorial, Unreal Engine

Quick Tutorial: How to create a basic main menu screen in Unreal Engine

The first of our short tutorial series – we take a quick look at how to do simple things in Unreal, keeping it short and […]

18 August 2024
Automation, Process

Test-Driven Development: A way to write better code

Test automation is an important tool in software development. In some places, this is relegated to Quality teams who typically write the tests after the […]

5 August 2024
Automation, Game Development, Unreal Engine

How to implement functional testing in Unreal Engine

Test automation is not a common phrase in the game industry, especially when compared to other tech industries. While there has been progress in the […]

3 August 2024
Blueprints, Tutorial, Unreal Engine

Learning Unreal 5: How to Create Custom Console Commands in Blueprints

Most people that have played PC games for any length of time are familiar with console commands – especially if you’ve played games like Bethesda’s […]

2 May 2024
Blueprints, Game Development, Unreal Engine

Learning Unreal 5: How to Use Game Modes, States and Instances

In the course of working on my first game in Unreal, I found myself running into an issue – where to store variables and logic […]

18 April 2024
Game Development, Guides, Source Control, Unreal Engine

How to set up Perforce on Mac locally with Unreal Engine

I recently went on an adventure to set up Perforce so I had source control for the game I’m working on. Obviously, source control is […]

11 April 2024
Blueprints, Guides, Unreal Engine

Learning Unreal 5: How to Create Modular UI Elements

In a previous post, we explored some basic concepts of Unreal Motion Graphics – what it is, basic elements, and how to build a basic […]

4 April 2024

Posts pagination

1 2 Next
Copyright © Stephanie Bogart 2023-2024. All rights reserved. Theme Elastic Blog by Creativ Themes